Since you usually have multiple paths to your next checkpoint and don't have to clear the battlefield of enemies, taking advantage of the fact that enemies can't hit a moving target with much success will work out in your favor quite often, even on the highest difficulty. However, there's a fourth option Enemy Front doesn't clue you into which also works well at many points: running like hell. In fact, there were multiple occasions where the enemy's pathfinding put them headfirst against a wall or outside of the level's bounds. Standard run-and-gun combat isn't all that fulfilling either the enemy AI isn't smart enough to flank, or even leave a particular spot on the battlefield unless shot at or given far too much time next to an undercooked grenade. The shortcomings during sniping sections is particularly odd, as developer City Interactive also created the Sniper: Ghost Warrior series, which includes features not present in Enemy Front, like zooming options, night vision, and options to increase stability like briefly holding your breath or once again, and going prone.
Enemies often spot you through far too many obscuring elements, and the stealth kills you're advised to utilize take so long that you'll almost certainly be seen in the time it takes to conclude (especially when you can take out that same enemy with one melee strike or a shot from the overpowered silenced pistol). Stealth is pretty crude, lacking the nuance of the likes of Metal Gear and Splinter Cell. If you want to take the enemy head-on, the odds aren't completely insurmountable fast movement between cover and constant use of explosives (both projectile and via barrels strewn about the battlefield) keeps you alive.Įach of the combat options foisted upon you has its own issues due to Enemy Front's behind-the-times engine. If you're far enough from the action, you can use a sniper rifle to thin the enemy's ranks, with outside sounds like a base's regularly scheduled loudspeaker announcements or a nearby train horn masking your shots. Sometimes it's via total stealth, as taking longer, less-populated routes, hiding behind objects, crouching while walking, and silently taking out isolated soldiers will keep you from attracting attention. Outside of a handful of scripted encounters over the course of the 16 stages, you can actually avoid a majority of the Axis opponents in Enemy Front. As epic as it sounds, hearing the low-key theme while sneaking and the high-tempo alternative during shootouts grows old before the campaign's even halfway done.
Hawkins encounters a few frequent allies during the campaign, but their interaction isn't all that memorable, save for nearly every character calling him “newspaper man.” Further hamstringing the campaign is that the musical score has two good songs the only two songs. Between the drab designs, bland voice acting, and unexpressive character models, I sometimes forgot which of the handful of named characters I was supporting during a given mission. Sometimes it's as small as picking between two firearms, while other times it will change the way you play through a level as you choose which side of an enemy stronghold to enter from, or whether to break through enemy lines or provide sniper support to someone else doing the run.While the story is somewhat different than the typical shooter plot that centers around overpowered soldier or group, it's not done any favors by Enemy Front's minimal presentation. A byproduct of Hawkins' independence from the chain of command is that when he does give military personnel a helping hand, his role often comes with interesting choices. It would be a bit awkward for a heroic soldier to spend a majority of a game's campaign alone and in the shadows, so Enemy Front casts you as Robert Hawkins, an American journalist during World War II who starts out more dedicated to writing a great story than defeating the Nazis.